Friday, 14 November 2014

Wheel Suspension

To correctly rig the suspension on the wheels I had to use a different constraint as they will be translating not rotating on a specific axis. To do this I just used a point constrain rather than an orient constant and then again set limits so that the wheels could only go to a specific point rather than have the wheels go above or below the car. As well as this I set the pivot point to the bottom of the wheel as it would be where the point of contact would be against the floor to show the suspension properly working.



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