Friday, 14 November 2014

Body Suspension

The body suspension was by far the hardest thing to rig as it needed a expression in order to change the movement of the controller into the rotation that would happen on the vehicle. I first had to group the whole vehicle into two groups called the front and back suspension.


I then positioned the pivot point to correlate with the group, for the front suspension the pivot point went onto the front axle and vice versa for the back.







After this I created the controllers for each of the groups, then on the rotateX attribute I put an expression to convert the movement of the controller into the rotation on the car.


Finally I limited the rotation so that the suspension wouldn't be over exaggerated and very lifelike.



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