In addition to the constraints I also added a variety of attributes to further enhance the foot controller, Ball lift, Toe lift, Toe Roll Y and Toe Roll X. These attributes do a variety of things to the controller however they make the foot more lifelike when animating such as you can pivot on the toe and other movements.
Using set driven keys I was able to set the limitations of what the attributes could do which proved very helpful in the later stages of rigging.
Toe Lift
Ball Lift
Toe Roll Y
After finishing the attributes for the left leg I then did the same for the right making sure I was using the same work flow, I didnt just want to copy it over as i felt i would learn more by doing it over and over.






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